In case you never heard about it, Curious Expedition is a roguelike game in which you explore uncharted lands, fight dangerous beasts and encounter unknown tribes, all while trying to not go insane or be forsaken by your own trek members. I will also tell how it felt to tank with our game and how we were able to eventually turn it into a bigger success than we ever imagined. I want to give you a complete overview of all the sales numbers of these first six years: how many units we sold, when we sold them, in which territories, on which platforms. The first commercial version of Curious Expedition was released at the end of 2014. In general, it will be very interesting.This article is an edited version of an original blog post on Codecks.io - you can find the original here. And what’s more, in many regions dangers, traps, curses, and events that can turn the whole story upside down will await you. In the course of your journey you will encounter a huge number of merchants, different nations, and not only. Travel the vast world, explore the temples of ancient civilizations and find treasures, participate in various events that will happen to your researchers during the journey, fight with predators and natural disasters that will interfere with you and occur in the most unexpected moments, and just have fun from research.Īnd now the world itself has become more saturated and vibrant. Otherwise, everything is still in Curious Expedition 2. Now events and quests are generated much better, similar to each other does not occur, and in general, each region can be passed in different ways. So, for example, the mechanics of generating quests and events has been significantly reworked. As for the gameplay, in general, it inherits all the same game mechanics that were used by the developers in the first part, except for the fact that some of them were finalized and changed.
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